zur soul worker ist ein anfangs nicht leicht aber mit Viel geduld und gute freunde kann mann alles schaffen z.b beim leveln von 54 auf 55 kann. Außerdem liefern wir dir die erste Klassenerweiterung! Zunächst kommt Haru in den Genuss neuer Skills. Die Quest dafür kannst du ab Level Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem.
Guide zu den Charakteren und ihren FähigkeitenSechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem. Das Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch.
Soulworker Klassen SoulWorker Overview VideoSoulWorker #17 - Runde 1: Mad Edgar vs Lilly Bloommerchen - Let's Play (German) Based on the screenshot in the tooltip, it seems to add a multi hit attack at the end of Glory Upper's entire combo. Might be a placebo Bwin Eurovision, so if anyone could clarify, that would be good. Pull range increases per Lvl.
ErwГhnenswert sind zudem die Soulworker Klassen, beliebte Spielautomaten. - Beitrags-NavigationMelden Sie sich an, um zu erfahren, warum Sie dies mögen könnten, basierend auf Ihren Versuch übersetzung, Freunden und Kuratoren, denen Sie folgen. SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre.
Es empfiehlt sich jedoch, welche Ratgeber Odins du Soulworker Klassen musst, spielen. - SoulWorker kostenlos spielen – Action-MMORPG im Anime-StyleAuch wenn ich Wings Spiele Review hier gleich fertig getippt habe, werde ich das Spiel auch weiterhin noch zocken und mich daran erfreuen. SoulWorker, freeplay anime action MMO, combines pacy combos with a real anime feel. You’ll need excellent reactions and precise timing to take it to the merciless creatures in this post. Sechs Klassen und Backstories Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem mächtigen Seelenschwert in jeden Kampf, während Lilly Bloommerchens Ausdruck ihres Wahnsinns aus einer zerstörerischen Sturmsichel besteht. Introduction Hi and welcome to this thread. Before I begin, I would like to say that I don't really like to speak or write formally (guess I'm too used to writing in short-form and stuff lol), so if I somehow end up sounding very informal, please pardon. Short answer is: the one you love, try them both. I started with haru and yes she was fast and got the hang of the game, went with iris and was really slow (I hate her weapon honestly, most hated weapon in any mmorpg are this slow type), gave her a shot and racked attack speed and it became better, ditched attack speed and stacked crit rate, crit, skill cooldown and it was amazing. SoulWorker SoulWorkeris an extremely popular Korean fantasy actionMMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world.
Seeing how Jin relies heavily on skills with long animations, definitely not a bad idea to max this. Knocks enemies up. Tap [RMB]x3 tap each time when the previous animation ends to activate a subsequent combo.
Your highest DPS skill till midgame, though with a really lengthy animation to get all the damage out. Max it for the extension.
Extension Upper:? Personally haven't seen this skill in action even after watching other players play, so I'm assuming it's not good.
Based on the screenshot in the tooltip, it seems to add a multi hit attack at the end of Glory Upper's entire combo.
Unsure about the range, but SA destruction values is definitely higher than the other extension. Lvl this at your own risk.
Slam yourself into the enemy, and tapping [RMB]x2 will activate 2 subsequent combos. Deals moderate damage especially if you land the entire combo.
Your main reliable source of SG gain in combat, but the SG gain only applies to the 2 subsequent combos and not on the slam attack. Short cooldown so you can spam this relatively often.
Max this if you have spare SP. Do a somersault while jumping forwards to kick the ground when you land, knocking surrounding enemies up. Recovers SG when hitting enemies, but not a lot.
You are invincible during the counter animation. Core skill of Jin though made useless by certain game combat mechanics which I will try to go into detail about in the spoiler below.
Even though the game states that short-ranged attacks will be countered by this skill, certain attacks do not classify as short-ranged attacks like enemy grapple skill and therefore you will still take damage, while certain seemingly long-ranged attacks can be countered.
There is no definitive list that I can provide to show which attacks can or cannot be countered, so you can only learn through experience. On a side note: can this game make up it's goddamn mind???
Adds a stun effect on successful hit when countering. Bosses cannot be stunned so idk why would anyone even bother taking this.
Much more useful than the other extension, since you get increased SA destruction values on successful hit when countering. Very powerful VS melee bosses since following up with a Strengthened attack will blow a hole in them.
Main crowd control ability. Pulls surrounding enemies in a large area towards you, while applying a Taunt debuff for 20 seconds on them so that they will only target you if there are allies around.
You also get a Defense buff that increases per Lvl, but keep in mind that the buff affects your base Defense and not your total Defense, so it's pretty useless at endgame.
Combo with Counter Attack to ensure you will get hit and therefore activate the Strengthen buff. For those who don't yet know, evading only halves the damage taken and not completely, so it's not worth wasting SP to max Spirit Surge just to get this debuff.
Secondary crowd control skill. Pull enemies in a large cone-shaped area in front of you, and then hit them, dealing light damage and inflicting Stun for 3 seconds.
Lengthy animation before the stun is applied, so be wary when using against Super Armored elites. Changes the skill such that instead of hitting enemies after the pull, you unleash a multi hit orb of energy that damages enemies over time while constantly inflicting a 3 second Stun till it disappears.
Useful for keeping enemies in 1 spot for a short period of time provided you don't attack them and push them away from the orb. Max Lvl for more damage per tick.
Hold the skill key to begin charging your gauntlets up to 3 levels, then unleash a devastating punch forwards. Damage increases per charge level.
Deals rather high damage, but will only truly shine i. Changes the skill effect to shoot a ball of energy forwards instead.
Has an overall lower damage than the other extension, but if you want another long-ranged skill, go ahead and max this.
Increases the forward attack range so that you can hit more enemies. Also further increases Spirit Explosion's already top tier damage when Strengthened even further.
Fire a small burst of kamehameha forward to stun enemies for 3 seconds while being pushed back by the recoil. Imo not a useful skill for a melee-based character since you would want to be up close and personal instead of being far away.
Would only advise to Lvl 1 it to use in your combos if you so wish to. Throw fire spheres forwards up to a certain range, exploding upon contact with an entity.
Deals high damage if all spheres hit a target. Since the explosions have a rather small radius, it's not very effective against multiple enemies who are spread out in a line.
Highest DPS skill outside of Strengthened skills at max charge. Hold the skill key to charge a mini spirit bomb up to 3 levels, creating an explosion with increasing damage and radius per charge level when it hits the ground.
Spam this without charging during Big Plastica's golden ball effect. Charging is also significantly faster than all other charged skills in the game.
Slows the travel speed of the spirit bomb a little, but now pierces and damages enemies along the way before exploding when hitting the ground.
Very OP party buff. Highest sustained DPS skill, though with it's fair share of drawbacks. Enter a punching stance, rapidly tapping [LMB] to strike with both fists alternatively while moving slightly forward.
You cannot move while in this state, and cannot dodge cancel any part of it. Only way you can end this stance is to finish performing the finishing attack, which therefore makes you very vulnerable if used outside of Fusion Armor's effects.
Pound the ground with your gauntlets, while calling down energy gauntlets from the sky to cause wide explosions in the area. Invincible throughout the entire animation, while doing high damage if all exploisons hit a target.
Skill build: Iris Yuma. While on the ground, grind your hammer against the floor to damage enemies in range and gain a fire buff for 10 seconds at max Lvl not sure what it does but I assume it's a damage buff.
The SG recovery only applies after you bring your hammer back up, so don't dodge cancel the animation too early. While in the air, dive forward and slam your hammer into the ground, damaging surrounding enemies.
While running, do a front flip while swinging your hammer, knocking enemies back. Allows you to gain SG while keeping enemies at bay.
Rapid Attack:? Therefore, I leave it up to you to choose if it's worth it or not. Swing your hammer to attack enemies, where pressing [RMB]x2 will continue the combo with a side swing and a ground smash.
Deals low damage for its lengthy cast time. Extension Continuous Explosion:? I've never taken this extension myself, nor have I seen any gameplay footage that uses it, so I'm gonna go ahead and assume it's useless.
Based on the screenshot in the tooltip, I assume that by pressing [RMB] after the entire Hammer Crash combo, additional explosions will be created in a cone-shaped area in front, forming a bowling pin pattern which you see in bowling alleys.
Take at your own risk. After a rather long windup animation, swing your hammer to knock enemies back. Deals rather high damage, but will be very difficult to use against active bosses since the entire combo takes forever to finish.
Don't max Hammer Crash if you don't like the sound of this. Jump forward and flip upside down, while twirling your hammer to constantly attack surrounding enemies.
Rather low damage overall. Your highest DPS skill early game. Dash forwards to "poke" the enemy, then use [RMB]x2 to fire off 2 close-range explosive shots.
Initiating those 2 shots will lead to an animation lock which you cannot dodge cancel , so keep that in mind before going trigger-happy and then getting killed for it.
Extension Shatter:? I've never used this extension either so I can't say much about the damage, but I've seen some players use it.
The 2 explosive shots are now replaced with continuous explosions. Frequency of explosions increase per Lvl. Increases the range of the 2 explosive shots so that more enemies get hit at increased damage.
Allows you to use this skill relatively safer, since you can aim in a way such that you will be in a position to fire off the 2 shots without being too close to the enemy.
Fires an energy puddle into the ground while somersaulting backwards. The energy puddle lasts for 3 seconds and constantly damages enemies who step into it.
Deals high damage if enemies get hit for the entire duration. Adds 3 more energy puddles to the attack, forming a diamond pattern.
This skill can now second as a crowd control ability since weak enemies remain staggered by the puddles. Also deals very high damage against large bosses since they will get hit by more than 1 puddle 4 if positioned properly.
Create a drill at the tip of your hammer after a pretty long windup animation, to begin constantly releasing shockwaves to damage the enemy by holding [LMB].
You cannot move while in this state, and can only end it either by releasing [LMB] and firing off the drill at enemies, or by dodge cancelling.
Not worth using at all imo. Adds a pull effect to the shockwave attack to gradually suck enemies towards you. Not that I'm recommending to max Spiral Pierce for this extension, but if you wanna get it then might as well max it.
Enter a firing stance, using [LMB]x3 to launch 3 energy spheres per shot, for a total of 9 spheres.
The energy spheres split into 3 different directions, so the only way to land all 3 spheres on a target is to stand close to it.
Deals high damage if all spheres hit. Do not take this skill if you don't want to play this way. You cannot move while in this stance, but can exit the stance by either firing all 3 shots or pressing [RMB] at any given time, though do note that there is a stand down animation before you can move.
Dabei ordnen wir sie nach Schwierigkeit: von den Figuren, die leicht zu spielen sind, bis hin zu denen, die sich eher an erfahrene Spieler richten.
Sie agiert mit einem gewaltigen Schwert, das sie mal mit einer, mal beiden Händen führt, eben je nach Attacke. Damit führt sie eine mächtige Combo aus.
Damit beschwört sie eben den namensgebenden Regen herauf, so dass Dutzende Energieklingen auf die Gegner niederprasseln.
Studio Hibari Lerche. Categories : video games Hack and slash games Larx Entertainment Massively multiplayer online role-playing games Video games developed in South Korea Windows games Windows-only games.
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Download as PDF Printable version. Lion Games Studios. Microsoft Windows. Original net animation. Haru is waaaay smoother and more fun for me.
Leanthir View Profile View Posts. Erwin is e-win. What is advancement class. Love its like an awakening, 2nd job or however you wish to call it.
Basically they get new skills and new looks. As you may be aware at the moment only Haru has it and he got 2 swords instead of 1. Advancement: Haru - gets another sword, dual sword.
Erwin - his color changes xD has a new canon or gun whatever, can summon soldiers Lily - her color changes xD no new weapon but her reach is even bigger Stella - summons a dark knight to help in battle Jin - has something like wings in the back and has a final kameha meha Iris - has small wings too like a shrapnel thing in her drill which attacks the enemy on a skill.
A PvP Zone for mass battles on an open battlefield "District 6" is a dangerous PvP area where players can go head to head that borders on the PvE zones.
Mad monsters and a gigantic boss in the centre of the zone only serve to increase the thrill. Crafting, guilds, housing and plenty more There is a wealth of items to be crafted using blueprints.
Players can also form a group or guild and fight to earn their own lands. Once acquired, their own four walls can then be made to feel like home with a selection of furniture pieces.
A user-friendly marketplace also offers a chance to trade for armor, weapons and also special cards that offer strengthening magic.